Scarlet Witch and the Vision: How Marvel's Most Unlikely Romance Became Its Most Devastating Love Story

Scarlet Witch and the Vision: How Marvel's Most Unlikely Romance Became Its Most Devastating Love Story

Picture this: a creature barely four feet tall, ears like torn leather, skin the color of pond scum — and it's wearing full plate armor. Not the scavenged, rusty kind you'd expect from a goblin raiding party. We're talking articulated joints, polished greaves, a visor that actually closes. The sword in its hand might be too big for its body, and the helmet might sit crooked on its pointed skull, but that shield bears a coat of arms. A coat of arms. Something about that image refuses to leave your brain.

That's the goblin knight in a single frame. A contradiction wearing steel. And for a creature that shouldn't work on paper, it has shown up in an astonishing number of franchises over the past four decades — from the back shelves of Games Workshop hobby stores to the front lines of Frieren: Beyond Journey's End, one of the most-watched anime of 2024.

The goblin knight concept thrives in a specific pocket of otaku culture where dark fantasy meets irreverent humor. It's the same impulse that made Goblin Slayer a controversial hit and turned a niche TTRPG supplement into a collector's obsession. These creatures occupy the space between monster and hero, between absurdity and genuine menace. And the more you dig into where they've appeared, the clearer it becomes that this isn't just a random mashup — it's a character archetype with real staying power.

The Ugly Knight: Why the Combination Works

Knights represent order. Goblins represent chaos. Smash them together and you get something neither archetype can deliver alone: a warrior that follows a code but can't quite hide what it really is. The tension is visual before it's narrative. You see the polished armor first, then notice the claws gripping the hilt. You register the heraldic crest, then catch the snarl underneath the visor.

Character designers in both Western and Japanese media have leaned into this duality for years. The typical goblin knight design pulls from two distinct visual vocabularies. The knight side contributes plate armor segments, tabards, lances, heater shields, and the rigid posture of someone trained in formation combat. The goblin side contributes disproportionate anatomy — oversized heads, hunched shoulders, elongated limbs that make standard armor look wrong even when it technically fits. Color palettes tend to clash deliberately: the cold silver and gunmetal grey of forged steel against mottled greens, sickly yellows, and the deep browns of cured leather straps holding everything together.

Some designers push the contrast further. A goblin knight might carry a lance topped with a crude trophy — a skull, a severed hand — wrapped in what's unmistakably a knight's pennon. The armor might have dents that were never repaired, or sections where goblin smiths clearly didn't understand human metallurgy and just hammered harder until the shape looked approximately right. These details matter. They tell you this creature didn't inherit its equipment. It acquired it, and it's proud in a way that's both funny and unsettling.

"The best monster designs make you laugh and flinch in the same breath. A goblin in a loincloth is a nuisance. A goblin in a breastplate with a battle plan? That's a problem."
— Character design notes attributed to the Warhammer Armies: Orcs & Goblins development team, Games Workshop, 1994

The archetype also benefits from what you might call the underdog factor. Audiences root for competence in unexpected places. A goblin that learned to fight in formation, that maintains its gear despite being told goblins can't be disciplined, that holds a shield wall when everything inside its biology says to run — that's a compelling character whether it's on your side or trying to kill you.

Roll for Initiative: Tabletop Origins

If you want to find the goblin knight's paper trail, start with Games Workshop's Nottingham studio in the mid-1980s. The Warhammer Fantasy Battle third edition (1987) introduced organized goblin units that went beyond the standard rabble. Among the regular goblin infantry and wolf riders, the rulebooks included heavy goblin troops equipped with heavier armor and larger weapons — the proto-goblin knight. These weren't individual characters so much as a unit type: goblins that had been drilled into formation by particularly brutal warbosses, wearing armor looted from dead humans or hammered out by goblin smiths who learned by trial and, frequently, explosion.

The Warhammer Armies: Orcs & Goblins supplement (1994) codified this further. Black Orcs — a larger, meaner goblin-adjacent variant — received full plate armor options and the discipline to match. The miniature line followed: Citadel Miniatures released multiple goblin knight models between 1988 and 2001, with the most popular being the Night Goblin heavy cavalry sculpt (product code GW 90-28), which depicted a goblin in layered plate riding an armored wolf. That specific model became a staple of Warhammer hobby painting guides well into the 2010s.

Dungeons & Dragons took a different route. The Monster Manual (Wizards of the Coast, various editions from 1977 onward) always depicted goblins as low-CR fodder — the kind of encounter you threw at level-1 parties to teach them combat mechanics. But the goblin knight appeared as a stat block variation: goblins equipped with heavy armor and martial weapons, bumping their challenge rating from the standard 1/4 to something closer to 1 or 2. The Volo's Guide to Monsters (2016) formalized goblin sub-races and included goblin warriors in heavy gear as a distinct entry, complete with tactical notes about how they'd fight in formation with pikes and shields.

Pathfinder, Paizo's fork of the D&D 3.5 ruleset, went further. The Bestiary (Paizo Inc., 2009) introduced the goblin dog cavalry as a counterpart to mounted knights, and the Goblins of Golarion supplement (2013) gave GMs rules for building goblin characters as actual player options — including goblin fighters and cavaliers who could take knight-themed archetypes. For the first time, you could play the goblin knight rather than just fight one.

The Indie TTRPG Corner

Smaller publishers have also mined this concept. Goblin Quest by Grant Howitt (2015) flips the script entirely: every player is a goblin, the game is designed to be played in a single session, and the goblins inevitably die in creative and often hilarious ways. While not strictly about goblin knights, the game's "goblin classes" include a Fighter option that's unmistakably a knight parody — complete with oversized armor and an unearned sense of honor. The game sold over 15,000 copies across its print runs and spawned a follow-up, Goblin Lair (2018), which expanded the class options significantly.

On the Battlefield: Video Game Frontlines

Video games gave the goblin knight movement and personality in ways that static miniatures and stat blocks couldn't. The breakout moment came with Warcraft III: Reign of Chaos (Blizzard Entertainment, 2002). The Goblin Shredder — a goblin piloting a mechanical suit — wasn't technically a knight, but the unit that stuck in players' minds was the Goblin Knight, a mounted goblin unit available through the neutral hero system. What made it memorable wasn't the stats; it was the voice lines. Blizzard gave goblin units a manic, fast-talking personality that contrasted sharply with the stoic human knights and solemn paladins. The goblin knight sounded like a used car salesman who'd stolen a horse and a suit of armor and was genuinely thrilled about both.

World of Warcraft expanded this with trade prince culture and the Bilgewater Cartel goblins (introduced in the Cataclysm expansion, 2010). While goblin players couldn't become paladins — a deliberate faction restriction that became a running community joke — goblin warriors and death knights in full plate became iconic transmog choices. A goblin death knight in Tier 11 armor, barely visible beneath the oversized pauldrons, became one of the most screenshot-friendly combinations in the game's history.

Total War: Warhammer (Creative Assembly, 2016) and its sequel Total War: Warhammer II (2017) brought goblin knights to life at scale. The Night Goblin Squig Herder units, riding bouncing fungoid creatures in loosely organized formations, captured the Warhammer tabletop's particular blend of menace and absurdity. The game's campaign mode let players build entire armies around goblin knight factions, and the unit cards featured detailed artwork that became reference material for fan artists across DeviantArt and Pixiv.

The Soulsborne Shadow

From Software never called them goblin knights directly, but anyone who's played Dark Souls (2011) or Elden Ring (2022) knows the archetype when they see it. The Hollow Soldiers in Dark Souls — shriveled, small, wearing rusted armor too big for their bodies and attacking in coordinated groups — are goblin knights in everything but name. Elden Ring's Albinaurics carry this further: humanoid creatures with a goblin-like posture and scavenged armor, some mounted on wolves, functioning as low-tier knightly enemies in the Liurnia region. The Soulsborne approach strips away the humor and leaves only the menace, proving the archetype can work in a purely horror-adjacent register.

Mobile and Indie Games

The goblin knight also found a home in mobile gaming. Clash of Clans (Supercell, 2012) never included a goblin knight unit specifically, but the goblin troop line — particularly the Sneaky Goblin introduced in 2020 — showed how the goblin-as-warrior archetype could drive engagement. The game's goblin-themed events consistently ranked among its highest-participation seasonal challenges, with the 2023 Goblin King event drawing an estimated 45 million players globally.

Indie titles have been more direct. Goblin Stone (Osmotic Studios / Versus Evil, currently in development) lets players manage a goblin warband with class-based progression, including knight and tank specializations. The early access build showcased goblin knights as a dedicated class with a skill tree focused on armor crafting, shield mechanics, and formation bonuses.

Ink and Steel: Comics and Graphic Novels

Western comics haven't always treated goblins with respect — most appearances relegate them to the green-skinned cannon fodder category — but the goblin knight has surfaced in several notable runs. In Marvel's The Mighty Thor, various Asgardian-adjacent goblin warriors have appeared in heavy armor, particularly during Jason Aaron's 2012–2018 run, where the Malekith storyline featured goblin-kin soldiers in full plate serving as the Wild Hunt's vanguard. They weren't called goblin knights, but the visual language was unmistakable: small, cruel, armored, and organized.

The indie comics scene has been more willing to put goblins front and center. Rat Queens (Kurtis J. Wiebe and Roc Upchurch, Image Comics, 2013) features a world where goblins exist as a fully integrated society, and several background panels show goblin guards and knights in city defense roles. The webcomic Goblins by Danielle Corsetto, running since 2005, regularly depicts goblin warriors in armor and subverts the "goblins are always evil" trope by giving them domestic lives, labor unions, and, yes, a knighthood system complete with investiture ceremonies.

In the manga-adjacent space, the Korean manhwa The Greatest Estate Developer (2022, serialized on Naver Webtoon) features goblin construction workers and goblin guards who progressively acquire better equipment, culminating in a goblin knight unit by Chapter 87. The series' approach is distinctly economic: the goblin knights exist because the protagonist realized that equipping goblins properly was cheaper than hiring human mercenaries, and the goblins, once given real armor, fought harder than anyone expected.

The Anime and Manga Connection

Japanese media's relationship with the goblin knight intensified significantly after two series reshaped how audiences think about goblins as characters rather than XP fodder.

Goblin Slayer: Where Goblins Became Dangerous

Goblin Slayer (Kumo Kagyu, light novel 2016 / anime 2018) didn't feature goblin knights as a named unit, but the series' core thesis — that goblins are far more dangerous than most adventurers assume — created the conditions for the archetype to flourish. The show's goblins wear stolen armor, use stolen weapons, and develop crude tactical thinking that catches experienced parties off guard. In Season 1, Episode 3, a goblin wearing a dead paladin's helmet and wielding a notched longsword kills an adventurer who assumed the creature couldn't use the weapon properly. That scene became one of the most-discussed moments in the series and a reference point for every subsequent "goblins are scarier than you think" conversation in the anime community.

The Goblin Slayer manga adaptation by Kousuke Kurose ran in Monthly Big Gangan from 2016 onward, and the visual design of armored goblins — particularly the Goblin Champion, a larger goblin in full plate with a greatsword — became the definitive goblin knight image for a generation of anime fans. Merchandise followed: Good Smile Company released a Nendoroid of the Goblin Champion in 2020 (priced at approximately ¥5,500), and it sold out its first production run within three weeks.

Frieren and the New Generation

Frieren: Beyond Journey's End (Kanehito Yamada and Tsukasa Abe, manga 2020 / anime 2023) approaches goblins differently. In Frieren's world, goblins exist on a spectrum: the small, feral types are nuisances, but larger variants — the "general" class goblins — wear armor, command smaller goblins, and fight with enough skill to threaten experienced adventurers. The anime's second episode features a confrontation with a goblin general in layered plate armor, flanked by goblin soldiers in matching gear, and the battle choreography treats them as a legitimate military threat rather than a speedbump.

The series' massive popularity — the anime adaptation drew over 10 million viewers per episode on Crunchyroll during its first season — introduced a mainstream audience to the idea that goblins could be tactically sophisticated opponents. Fan art of Frieren's armored goblin generals spiked on Pixiv, with over 3,200 tagged works uploaded between October 2023 and March 2024 alone, many depicting these characters in exaggerated knightly poses that leaned into the goblin knight archetype directly.

Shelf Space: Collectibles, Figures, and Miniatures

The goblin knight occupies a specific and surprisingly active niche in the collectibles market. Tabletop miniature companies have produced goblin knight models consistently since the late 1980s, and the secondary market for rare or out-of-production models has grown substantially.

Notable goblin knight collectibles across categories and price ranges
Product Manufacturer Year Type Approx. Price
Night Goblin Heavy Cavalry (GW 90-28) Citadel / Games Workshop 1988 28mm Miniature (Metal) £12–45 (secondary market)
Goblin Knight on Wolf (77352) Reaper Miniatures 2011 28mm Miniature (Bones Plastic) $6.99 MSRP
Goblin Champion Nendoroid (#1408) Good Smile Company 2020 ABS/PVC Figure (100mm) ¥5,500 / ~$45 USD
D&D Icons of the Realms: Goblin Warriors Set WizKids 2019 Pre-painted Miniatures (4-pack) $19.99 MSRP
Goblin Lancer (Age of Sigmar, Orruk Warclans) Citadel / Games Workshop 2021 28mm Miniature (Plastic) £25 (box set)
Goblin Knight PVC Statue (Limited Run) Prime 1 Studio (Fan License) 2023 1/6 Scale Statue (300mm) $189 USD

The miniature painting community has been particularly good to goblin knights. Reddit's r/miniaturepainting and r/WarhammerFantasy regularly feature goblin knight conversion projects, where hobbyists take standard goblin models and kit-bash them with knight bits from human or Bretonnian sprues. The results range from intentionally comedic — a goblin in a helmet three sizes too large, wielding a lance made from a toothpick and a paper banner — to genuinely impressive showcase pieces with freehand-painted heraldry and custom bases depicting goblin war camps.

On the Japanese side, the figure market treats goblin knights as part of the broader "dark fantasy" collectible category. Hobby Japan and Volks have included armored goblin figures in their fantasy lineups, and the doujin figure scene (small-batch resin kits sold at events like Wonder Festival) regularly features goblin knight sculptures. These tend to be garage kits — unpainted, unassembled resin parts — aimed at experienced modelers who want to apply their own paint schemes. A typical Wonder Festival goblin knight garage kit runs between ¥3,000 and ¥8,000 depending on complexity and the artist's following.

Digital collectibles have started appearing as well. The NFT boom of 2021–2022 saw several fantasy art collections feature goblin knights, though the market for those has cooled considerably. More sustainably, platforms like MyMiniFactory and Cults3D host dozens of goblin knight STL files for 3D printing, with the most popular designs accumulating between 2,000 and 8,000 downloads each. The top-rated goblin knight model on MyMiniFactory, sculpted by artist Miguel Buega in 2022, has been downloaded over 6,400 times and spawned several derivative designs.

Goblin Knights Across Franchises: A Side-by-Side

Not all goblin knights are created equal. Here's how the major franchise interpretations compare in terms of design philosophy, role, and what makes each version tick.

Comparing goblin knight archetypes across major franchises
Franchise Armor Style Combat Role Tone
Warhammer Fantasy / AoS Looted plate, mismatched, crude rivets Frontline shock troops, wolf cavalry Grimdark comedy
D&D / Pathfinder Standard-issue heavy, functional Mid-tier encounter, formation infantry Mechanical / tactical
Warcraft Steampunk-influenced, riveted plates Mounted units, mercenary heroes Humorous, irreverent
Goblin Slayer Stolen, bloodstained, improvised Guerrilla fighters, ambush predators Horror, visceral
Frieren Proper military plate, organized Commanders with subordinate units Serious military fantasy
Soulsborne Rusted, decayed, oversized Low-tier enemies, swarm tactics Desolate, unsettling

The variation is remarkable for what's essentially one character concept. Warhammer plays it for laughs rooted in brutality. D&D treats it as a mechanical problem to solve. Warcraft leans into personality and charm. Goblin Slayer uses it to generate horror. Frieren treats it as serious worldbuilding. And From Software strips it down to pure environmental dread. The goblin knight is flexible enough to work in every one of those registers, which says something about the archetype's depth.

The Community Speaks: Why Fans Keep Coming Back

Search "goblin knight" on Reddit's r/Pathfinder_RPG or r/warhammerfantasy and you'll find threads going back over a decade, with players sharing their favorite goblin knight characters. One recurring story type: the player who rolled a goblin fighter in Pathfinder, took the cavalier archetype, and played it completely straight — no comedy, no irony, just a small green creature with a lance and an unshakeable sense of duty. These threads routinely pull hundreds of upvotes, and the responses almost always include someone saying, "I need to play this character now."

The appeal, based on years of community discussion, breaks down into a few consistent themes:

  • Subversion of expectations. A goblin knight looks ridiculous, which makes it the perfect vehicle for a player or writer who wants to surprise people. The moment the table realizes the goblin in plate is actually the best tactician in the room, the dynamic shifts.
  • Visual memorability. In a sea of human knights and elven rangers, a goblin knight stands out. Miniature painters consistently report that goblin knight models are among their most-requested commissions, precisely because the design space is so wide open.
  • Narrative flexibility. Is the goblin knight a comedy character? A tragic figure? A genuine hero trapped in a monster's body? A villain who takes itself too seriously? The archetype supports all of these readings without breaking.
  • Hobby depth. Painting a goblin knight lets a hobbyist show off multiple skills: metallic armor finishes, skin tones, weathering, freehand heraldry, and basing. It's a portfolio piece in a single model.

The cosplay angle deserves mention too. At conventions like Dragon Con and Anime Expo, goblin knight costumes have become increasingly visible since 2019. These range from full foam armor builds with prosthetic goblin features to more casual interpretations — a goblin ear headband paired with a toy sword and a cardboard shield painted with a crude coat of arms. The community around goblin knight cosplay overlaps significantly with the broader "monster character" cosplay scene, where the goal is to embody something non-human rather than replicate a specific character design.

Frequently Asked Questions

What is a goblin knight?

A goblin knight is a fantasy character archetype combining a goblin — typically a small, green-skinned humanoid — with the equipment, aesthetics, and behavioral codes of a medieval knight. This usually means plate armor (often oversized or crudely made), a lance or sword, a shield bearing some kind of heraldry, and either a mount (wolf, wolf rider, or mechanical vehicle depending on the franchise) or a disciplined fighting style. The concept appears across tabletop RPGs, video games, comics, anime, and collectible miniatures.

Which franchise has the best goblin knight design?

Depends entirely on what you're looking for. For grimdark comedy and hobby painting depth, Warhammer's Black Orcs and Night Goblin heavy troops set the standard. For personality and humor, Warcraft's goblin units are unmatched. For horror and menace, Goblin Slayer's armored goblin champions hit hardest. And for straight military fantasy, Frieren's goblin generals are the most tactically grounded version. Each franchise uses the archetype to serve a different emotional register, so "best" comes down to your preferred flavor of green knight.

Can I play a goblin knight in D&D or Pathfinder?

Yes, with some caveats. In D&D 5th Edition, goblins are a playable race (officially in Volo's Guide to Monsters and later in Mordenkainen Presents: Monsters of the Multiverse), and you can build any class on top of the racial stats — including Fighter or Paladin, which gives you the knight archetype. In Pathfinder 2nd Edition, goblins are a core ancestry option in the Core Rulebook (2019), and the Champion or Fighter class with appropriate feat selections can replicate a knight build. Both systems support the concept mechanically; the flavor is up to you and your GM.

Where can I buy goblin knight miniatures or figures?

Tabletop miniatures are available from Reaper Miniatures, WizKids (D&D Icons of the Realms line), and Games Workshop (current Age of Sigmar ranges). Secondary markets like eBay and Reddit's r/miniswap carry out-of-production Citadel models. On the anime figure side, Good Smile Company, Hobby Japan, and AmiAmi carry relevant figures. For 3D printing, MyMiniFactory and Cults3D have extensive goblin knight STL files available for download, typically priced between $5 and $15 per model.

Are goblin knights always villains?

Not anymore. Early appearances in Warhammer and D&D cast them as enemies by default — monster-race soldiers for the players to fight. But modern interpretations have shifted significantly. Pathfinder lets you play goblin heroes. Goblins (the webcomic) gives them full personhood. The Greatest Estate Developer treats goblin knights as valued employees. And the TTRPG community increasingly uses goblin player characters, knights included, as protagonists. The archetype has moved from "funny enemy" to "legitimate character concept" over the past decade.

What makes goblin knights popular in otaku culture specifically?

Several factors converge. The Japanese otaku community has a deep engagement with Western fantasy tropes (filtered through series like Record of Lodoss War and the Sword World RPG), and the goblin knight sits at an intersection that appeals to multiple fan interests: dark fantasy aesthetics, monster-girl/monster-boy character design, tabletop gaming culture, and the broader "unexpectedly competent underdog" narrative. Series like Goblin Slayer and Frieren turbocharged this by giving the archetype serious dramatic treatment, and the figure/merchandise ecosystem ensures fans can engage with it beyond the screen or page.

The goblin knight endures because it occupies a space that pure knights and pure goblins can't reach on their own. It's the moment when the underdog puts on armor and dares the world to laugh. Sometimes the world laughs. Sometimes it doesn't, because the creature in the crooked helmet just ran you through with a lance. That duality — absurd and threatening, comic and tragic, small and armored — gives the archetype legs that stretch from a 1987 Games Workshop rulebook to a 2024 anime streaming at the top of the charts. Wherever fantasy media goes next, you can bet a small green creature in borrowed steel will be riding along.

Mei-Lin Foster

Mei-Lin Foster

Contributing writer at SenpaiSite — Your Ultimate Anime & Manga Guide.